- 名前
-
霞薙
- 投稿日時
- - 2009年09月08日(火) 22時28分 -
- 設定
-
●pilot_message.txt
Reffi
回避, $(Call(TF5_Reffi回避))
攻撃無効化, $(Call(TF5_Reffi攻撃無効化))
シールド防御, $(Call(TF5_Reffiシールド防御))
ダメージ小, $(Call(TF5_Reffiダメージ小))
ダメージ中, $(Call(TF5_Reffiダメージ中,$(損傷率)))
ダメージ大, $(Call(TF5_Reffiダメージ大))
破壊, $(Call(TF5_Reffi破壊))
射程外, $(Call(TF5_Reffi射程外,$(相手ユニット),$(相手武器)))
攻撃, $(Call(TF5_Reffi攻撃,$(武器),$(相手ユニット)))
●Include.eve
TF5_Reffi回避:
Local i
AutoTalk Reffi(TF5) 固定
0.1;
Suspend
Playsound Cannon.wav
For i = 17 to 33
AutoTalk
0.1;Speed 0$(i * 3)%
Suspend
Next
AutoTalk
0.1;Speed 100%
Suspend
Call 戦闘アニメ_回避発動
AutoTalk
0.2;Speed 100%
Suspend
Return
TF5_Reffi射程外:
AutoTalk Reffi(TF5) 固定
0.1;
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>.The enemy is approaching fast!
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>.The enemy is approaching fast!.Code :$(Args(1))
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.4;<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>.The enemy is approaching fast!.Code :$(Args(1)).Weapon :$(Args(2))
Suspend
Return
TF5_Reffi攻撃:
AutoTalk Reffi(TF5) 固定
0.1;
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;Main/system/Reffi<GT>
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Load
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Load.Main/system/Reffi<GT>$(Args(1))
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Load.Main/system/Reffi<GT>$(Args(1)).Main/system/Reffi<GT>$(Args(1))<GT>$(Args(2))
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;Main/system/Reffi<GT>Sub System Load.Main/system/Reffi<GT>$(Args(1)).Main/system/Reffi<GT>$(Args(1))<GT>$(Args(2)).Main/system/Reffi<GT>Get Ready
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;Main/system/Reffi<GT>$(Args(1)).Main/system/Reffi<GT>$(Args(1))<GT>$(Args(2)).Main/system/Reffi<GT>Get Ready
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;Main/system/Reffi<GT>$(Args(1))<GT>$(Args(2)).Main/system/Reffi<GT>Get Ready
Suspend
Return
TF5_Reffiシールド防御:
TF5_Reffi攻撃無効化:
AutoTalk Reffi(TF5) 固定
0.1;
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;Main/system/Reffi<GT>
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Load
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Load.Main/system/Reffi<GT>Craw
Suspend
Return
TF5_Reffi破壊:
AutoTalk Reffi(TF5) 固定
0.1;
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;Main/system/Reffi<GT>
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.2;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Close
Suspend
Playsound Type(Digital)(4).wav
AutoTalk
0.4;Main/system/Reffi<GT>.Main/system/Reffi<GT>Sub System Close.Main/system/Reffi<GT>ConectOff Reffi
Suspend
Return
TF5_Reffiダメージ小:
Local i
Local j
AutoTalk Reffi(TF5) 固定
0.1;
AutoTalk
<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>.The enemy is approaching fast!
Suspend
Return
TF5_Reffiダメージ中:
Local i
Local j
AutoTalk Reffi(TF5) 固定
0.1;
Suspend
Playsound Alarm.wav
For i = 1 to 10
Set j (Random(Args(1)) + 10)
AutoTalk
0.1;<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>.The enemy is approaching fast!.Damage Rate 0$(j)%
Suspend
Next
AutoTalk
0.1;<COLOR=RGB(255,0,0)>===ALERT!===<COLOR=RGB(0,0,0)>.The enemy is approaching fast!.Damage Rate 0$(Args(1))%
Suspend
Return
TF5_Reffiダメージ大:
Local i
AutoTalk Reffi(TF5) 固定
0.1;
Suspend
Playsound Alarm.wav
For i = 1 to 10
AutoTalk
0.1;<COLOR=RGB(255,0,0)>ALERT! ALERT! ALERT! ALERT! ALERT!. .ALERT! ALERT! ALERT! ALERT! ALERT!<COLOR=RGB(0,0,0)>
0.1;<COLOR=RGB(255,0,0)> .ALERT! ALERT! ALERT! ALERT! ALERT!. .ALERT! ALERT! ALERT! ALERT! ALERT!<COLOR=RGB(0,0,0)>
Suspend
Next
AutoTalk
0.1;<COLOR=RGB(255,0,0)>ALERT! ALERT! ALERT! ALERT! ALERT!. .ALERT! ALERT! ALERT! ALERT! ALERT!<COLOR=RGB(0,0,0)>
Suspend
Return
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