#引数1 対象ユニットID
#引数2 画像名
Local UID
Local BMP_FILE
Local BMP_FILE2
Local TILE_FILE
Local i j R
Local C_X
Local C_Y
Local I_X
Local I_Y
Local T_COL1 = _ColorTime(1)
Local RAD
_UnSetBattleAnimeValue
Set UID _GetName(対象ユニットID,_GetIDFromArgs())
Set BMP_FILE "Weapon\EFFECT_FancyMagicRod01.bmp"
Set TILE_FILE _GetTileName(UID)
_CenteringCheck UID
Set C_X WX(UID)
Set C_Y WY(UID)
Set RAD (3.141592 / 180)
Set R 24
#For j = 1 To 4
Wait Start
Playsound MultipleRocketLauncher(Light).wav
For i = -9 To 24
Set I_X (R * Cos(RAD * (i * 10)))
Set I_Y (R * Sin(RAD * (i * 10)) * 0.8)
ClearPicture
PaintPicture BMP_FILE (C_X + I_X) (C_Y + I_Y) 右回転 (i * 45) 透過 _ColorTime()
Refresh
Wait Until (i * 0.3)
Incr R -0.5
Next
#Next