Set BMP_FILE _GetBmpFromArgs()
Set G_S _GetName(192,_GetNumberFromArgs())
Set N_Y (48 - G_S)
Set Y_F (((192 - (G_S \ 2)) - N_Y) \ 6)
Center x(相手ユニットID) (y(相手ユニットID) - 3)
wait 4
PlaySound Roar.wav
Wait Start
For i = 1 To 7
PaintPicture BMP_FILE - N_Y 192 192 透過
Refresh
Wait Until (0.8 * i)
If ((A_F != 1) And (i < 7) And (S_FLG != 1)) Then
Set T_Y N_Y
If ((N_Y + G_S) > 380) Then
Set T_GS (380 - N_Y)
Else
Set T_GS G_S
EndIf
EndIf
Incr N_Y Y_F
Next
Local UID = _GetName(対象ユニットID,_GetIDFromArgs())
_CenteringCheck UID
Local i
Local BMP_FILE = Info(相手ユニットID,グラフィック)
Local UNIT_FILE = _GetBMPName(UID)
Local G_S = _GetPicSizeFromArgs()
Local C_X = (_Get_WX(UID) + 16 - (G_S \ 2))
Local C_Y = (_Get_WY(UID) + 16 - (G_S \ 2))
Local DRCT
Local C_S
Local X_F
Local T_COL1 = _ColorTime(1)
If (_Get_X(UID) > _Get_X(相手ユニットID)) Then
Set DRCT ""
Else
Set DRCT "左右反転"
EndIf
Wait Start
_SelectSound "-.wav" _GetWavFromArgs()