戦闘アニメ_DQ06_イオナズン攻撃:
Local i
Local UID = _GetName(対象ユニットID,_GetIDFromArgs())
Local G_S = 16
Local COL_W = 200
Local COL_F = 10
local M_BMP = Common\EFFECT_Flash01.bmp
_UnSetBattleAnimeValue
Center X(目標地点) Y(目標地点)
PlaySound Explode(Nuclear).wav
Wait Start
For i = 1 To 10
ClearPicture
PaintPicture M_BMP - - G_S G_S 透過 右回転 Random(360)
Refresh
Wait Until (i * 0.5)
Set G_S (G_S * 1.5)
Next
Wait Start
For i = 1 To 6
Line 0 0 479 479 BF RGB(COL_W,COL_W,COL_W)
Refresh
Wait Until (i * 0.5)
Incr COL_W COL_F
Next
Redraw
Return