Local UID = _GetName(対象ユニットID,_GetIDFromArgs())
_CenteringCheck UID
Local C_X = WX(UID)
Local C_Y = WY(UID)
Local WP_FILE = Weapon\EFFECT_JapaneseBlade01.bmp
Local WP_FILE2 = Weapon\EFFECT_JapaneseBlade(T)01.bmp
Local G_S = _GetPicSizeFromArgs()
Local X_P
Local T_COL_F = _ColorTime(_IsLight())
Local UID = _GetName(対象ユニットID,_GetIDFromArgs())
_CenteringCheck UID
Local C_X = WX(UID)
Local C_Y = WY(UID)
Local C_X2 = WX(UID)
Local C_Y2 = WY(UID)
Local BMP_FILE = _GetBMPName(UID)
Local BMP_FILE2 = _GetTileName(UID)
Local BMP_FILE3 = _GetBMPName(相手ユニットID)
Local BMP_FILE4 = _GetTileName(相手ユニットID)
Local A_X = WX(相手ユニットID)
Local A_Y = WY(相手ユニットID)
Local HITH
Local ANGC = _GetName(0,_GetNumberFromArgs())
# 相手の浮き
If (_SearchOptionFromArgs("浮き") != "") Then
Set HITH 2
Else
Set HITH 1
EndIf
If (_SearchOptionFromArgs("相手タイル") != "") Then
Set C_X A_X
Set C_Y A_Y
EndIf
Local SPEED = 1
If (_SearchOptionFromArgs("遅") != "") Then
Set SPEED 1.5
ElseIf (_SearchOptionFromArgs("速") != "") Then
Set SPEED 0.5
EndIf